Argosians start with 1 dot in Telepathy, Telekinesis, and Psionic Healing. Every 10 Essence lost increases the difficulty of using their abilities by +1.
◆ Live Resolver
Base difficulty is 3 + power level (the successes the activation calls for), plus +1 per 10 Essence lost for Argosians. Dice count successes at 8 with 8-again, matching the Character Forge.
Telepathy
0 Presence Sense (Perception + Alertness, 150ft per success) · Mind Block · Empathy (Perception + Empathy) · Meditation (Wits + Metaphysics, restore Willpower) · Perfect recall (Intelligence + Investigation)
00 Minor Telepathy (surface thoughts, brief directed message; Intelligence + Metaphysics, resist Willpower) · Empathic Transmission (Manipulation + Empathy, 1 min per success)
000 Group Mind Blank (120ft) · Mental Possession (Manipulation + Metaphysics, 5 min per success, body coma) · Command Voice (spend Willpower, Manipulation + Persuasion; +2 save if self-harm/loyal)
000 Telemechanic Operation (operate non-sentient machines remotely) · Remote Viewing (current view of target, longer trance for distance)
0000 Telemechanic Possession (machines only, must bypass firewall) · Sixth Sense (automatic once/day per level; +4 Initiative first round, cannot be surprised)
00000 Time Dilation (spend Willpower; highest Initiative, double Defense, can defend vs projectiles for scene)
000 Invisibility (telepathic “beneath notice”; Wits + Subterfuge, 5 min per success; does not fool cameras)
0000 Mindwipe (touch temples, 3 min; temporary or permanent with permanent Willpower) · Master Illusions (moving, speaking, interacting; can spend Willpower to maintain without concentration)
00000 “Is this just fantasy?” — Illusions so real they can deal damage and block passage
00000 Vitruvian Form — Human maximum (5) in all physical stats + Appearance, nightvision, +2 Perception & Athletics (Stamina + Metaphysics, 1 Willpower)
Psionic Empowerment
0 Resist Fatigue · Impervious to Heat/Cold
00 Elocation (walk on walls/ceiling/water; Willpower roll)