Initiative = Dexterity + Wits + 1d10 (rolled). Click Roll Initiative to sort the order; ties break on the d10, then higher Init.
Health boxes: click cycles blank → / bashing → ✕ lethal. Wound penalties auto-apply at the last three boxes (−1 / −2 / −3); a combatant with the final box filled is Down.
Actions track the economy — bump for Speedware / Kinetic Acceleration / Time Dilation (extra actions + doubled Defense). The whole encounter auto-saves in this browser.